using UnityEngine;
using System.Collections;

public class Head : RobotComponent {
	
	public Head():base(){
		
	}
	
	public void starterate(Metal nmaterial){
		material = nmaterial;
		ItemList.heads.Add(this);
	}
	
	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
